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Bank Address Register: Difference between revisions
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WDC calls this register the '''Data Bank Register''' (DBR). | WDC calls this register the '''Data Bank Register''' (DBR). | ||
[[PLB]], [[MVN]], and [[MVP]] modify this register. | [[PLB]], [[MVN]], and [[MVP]] modify this register. [[TSB]] does not transfer the [[stack pointer]] to the DBR despite appearing like a transfer mnemonic. | ||
=== See Also === | === See Also === |
Revision as of 18:16, 31 July 2024
Note: this page is likely inaccurate/confusing;
The Bank Address Register (also known as the bank byte) is Nintendo's name for the 8-bit register that fills in the most significant bits of a 24-bit address memory access by the 5A22. It keeps track of what bank the CPU is configured to use. It is cleared to zero on reset.[2]
WDC calls this register the Data Bank Register (DBR).
PLB, MVN, and MVP modify this register. TSB does not transfer the stack pointer to the DBR despite appearing like a transfer mnemonic.
See Also
References
- Figure 2-21-2 on page 2-21-3 of Book I of the official Super Nintendo development manual
- section 2.5 on page 6 of 65c816 datasheet, https://westerndesigncenter.com/wdc/documentation/w65c816s.pdf