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Stack Pointer: Difference between revisions

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# subparagraph 8.1.5 of [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual
# subparagraph 8.1.5 of [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual
# diversified activities: [https://archive.org/details/SNESDevManual/book1/page/n183 page 3-8-5 of Book I], lbid.
# diversified activities: [https://archive.org/details/SNESDevManual/book1/page/n183 page 3-8-5 of Book I], lbid.
# [[Eyes & Lichty]] page 31, https://archive.org/details/0893037893ProgrammingThe65816/page/31
# [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/31 page 31]
# [[Eyes & Lichty]] page 511, on TCS: https://archive.org/details/0893037893ProgrammingThe65816/page/511
# [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/511 page 511] on TCS





Revision as of 21:42, 6 August 2024

The Stack Pointer (SP) on the SPC700 is 16-bit, but the upper byte is fixed by the hardware to be 0x01.

On the 65c816, the only two instructions that modify the stack pointer (S) directly are TCS and TXS.[4] It is only fixed to be in page one in emulation mode on the '816.

1FFh is a common value to initialize the stack pointer to.

See Also

References

  1. subparagraph 8.1.5 of page 3-8-4 of Book I of the official Super Nintendo development manual
  2. diversified activities: page 3-8-5 of Book I, lbid.
  3. Eyes & Lichty, page 31
  4. Eyes & Lichty, page 511 on TCS