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PEA: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 473, on PEA: https://archive.org/details/0893037893ProgrammingThe65816/page/473
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/473 page 473] on PEA
* [[Labiak]] page 157 on PEA: https://archive.org/details/Programming_the_65816/page/n167
* [[Labiak]] page 157 on PEA: https://archive.org/details/Programming_the_65816/page/n167
* snes9x implementation of PEA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1631
* snes9x implementation of PEA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1631

Revision as of 22:48, 6 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack (absolute) F4 3 bytes 5 cycles
Flags Affected
N V M X D I Z C
. . . . . . . .

PEA (Push Effective Address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address. The stack pointer is decremented by two.

PEA can be thought of as using immediate addressing, although the immediate syntax is not used.

PEA ignores the state of the m and x flags. No flags are affected.

Syntax

PEA addr
PEA const

PEA works even in emulation mode.

See Also

External Links