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PEI: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 474, on PEI: https://archive.org/details/0893037893ProgrammingThe65816/page/474
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/474 page 474] on PEI
* [[Labiak]] page 158 on PEI: https://archive.org/details/Programming_the_65816/page/n168
* [[Labiak]] page 158 on PEI: https://archive.org/details/Programming_the_65816/page/n168
* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658

Revision as of 22:49, 6 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack (Direct Page Indirect) D4 2 bytes 6 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

PEI (Push Effective Indirect address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address. This value is found at the address formed by adding the operand byte to the direct page register.

No flags are affected.

Syntax

PEI (dp)
PEI dp
Cycle Penalty

See Also

External Links