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DynamicZandDyzenQuickGuide: Difference between revisions
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{{DISPLAYTITLE:Quick Guide for Sprite Creation using Dynamic Z and Dyzen}} | |||
{{Select Language|DynamicZandDyzenQuickGuide}} | |||
This guide will explain step by step how to create a Dynamic Sprite from scratch using Dynamic Z (V3.75 or higher) and Dyzen (Version for Dynamic Sprites). | |||
= Dynamic Z Installation = | |||
== First requirements == | |||
In order to make "Dynamic Z Installer.exe" or "Dynamic Resource adder.exe" work correctly, you must install: | |||
*dotNet Core 3.1[https://dotnet.microsoft.com/download] | |||
== Lorom == | |||
<ol start="1"> | |||
<li> | |||
Starting with a clean ROM, expand it up to 2MB in Lunar Magic. Make any modification and save it. | |||
</li> | |||
<li> | |||
Open "Dynamic Z Installer.exe". | |||
</li> | |||
<li> | |||
Select the features that you want to add to your ROM. | |||
[[File:Dynamic Z Installer 1.png|center|Dynamic Z Installer 1]] | |||
*'''Graphics and Tilemap Change:''' It is used for any resource that requires changing graphics or tilemaps dynamically. | |||
*'''Dynamic Sprite Support:''' It is necessary to use conventional Dynamic Sprites. Requires '''Graphics and Tilemap Change'''. | |||
*'''Shared Dynamic Sprite Support:''' It is necessary to use Dynamic Sprites with shared memory. Requires '''Dynamic Sprite Support'''. | |||
*'''Semi Dynamic Sprite Support:''' It is necessary to use Semi-Dynamic Sprites. Requires '''Graphics and Tilemap Change'''. | |||
*'''Palette Change System:''' It is necessary to make dynamic palette changes. | |||
*'''HSL Support:'''It is necessary to perform color palette effects such as changing the Hue, Saturation or Lightness, also to mix a base color with the colors of the palette. Requires '''Palette Change System'''. | |||
*'''Player Graphic Change System:''' Allows changing the player's graphics both following the same graphics scheme as the original player, as well as making your own graphics routine for players of any size. RequireS '''Graphics and Tilemap Change'''. | |||
*'''Player Palette Change System:''' Allows changing dynamically player's color palette (Palette 8). Requires '''Palette Change System'''. |
Revision as of 15:54, 22 July 2021
English | Português | Español | 日本語 |
This guide will explain step by step how to create a Dynamic Sprite from scratch using Dynamic Z (V3.75 or higher) and Dyzen (Version for Dynamic Sprites).
Dynamic Z Installation
First requirements
In order to make "Dynamic Z Installer.exe" or "Dynamic Resource adder.exe" work correctly, you must install:
- dotNet Core 3.1[1]
Lorom
- Starting with a clean ROM, expand it up to 2MB in Lunar Magic. Make any modification and save it.
- Open "Dynamic Z Installer.exe".
-
Select the features that you want to add to your ROM.
- Graphics and Tilemap Change: It is used for any resource that requires changing graphics or tilemaps dynamically.
- Dynamic Sprite Support: It is necessary to use conventional Dynamic Sprites. Requires Graphics and Tilemap Change.
- Shared Dynamic Sprite Support: It is necessary to use Dynamic Sprites with shared memory. Requires Dynamic Sprite Support.
- Semi Dynamic Sprite Support: It is necessary to use Semi-Dynamic Sprites. Requires Graphics and Tilemap Change.
- Palette Change System: It is necessary to make dynamic palette changes.
- HSL Support:It is necessary to perform color palette effects such as changing the Hue, Saturation or Lightness, also to mix a base color with the colors of the palette. Requires Palette Change System.
- Player Graphic Change System: Allows changing the player's graphics both following the same graphics scheme as the original player, as well as making your own graphics routine for players of any size. RequireS Graphics and Tilemap Change.
- Player Palette Change System: Allows changing dynamically player's color palette (Palette 8). Requires Palette Change System.