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User contributions for Anonimzwx
25 October 2026
- 22:1622:16, 25 October 2026 diff hist +85 Dynamic Xtreme No edit summary current
- 22:1622:16, 25 October 2026 diff hist +19 es/Dynamic Xtreme No edit summary current
- 22:1422:14, 25 October 2026 diff hist +58 es/Dynamic Xtreme No edit summary
- 22:1322:13, 25 October 2026 diff hist +2,797 Dynamic Xtreme internal workings No edit summary current
- 22:1222:12, 25 October 2026 diff hist +3,233 es/Dynamic Xtreme internal workings No edit summary current
- 21:5821:58, 25 October 2026 diff hist +65,376 N Dynamic Xtreme internal workings Created page with "{{Select Language|Dynamic_Xtreme_internal_workings}} This article explains how Dynamic Xtreme works, from preparing resources during installation to loading and drawing a pose during gameplay. == What installation prepares == Before a sprite can use its graphics or palette, Dynamic Xtreme must store them in the ROM and prepare the information needed to find them. The same applies to any other dynamic resource you add. The tool reads DynamicInfo, DrawInfo, and Palette..."
- 21:5721:57, 25 October 2026 diff hist +159,123 N Dynamic Xtreme ASM API Created page with "{{Select Language|Dynamic_Xtreme_ASM_API}} This article explains how to use Dynamic Xtreme's routines and macros from ASM code. Each entry explains the call's purpose, inputs, and results, with an example. To learn how to organize a complete sprite, see the sprite creation guide. == Features required to use the API == Available routines, macros, and variables depend on the features selected when installing Dynamic Xtreme. This..." current
- 21:5721:57, 25 October 2026 diff hist +39,400 N Dynamic Xtreme UberASM guide Created page with "{{Select Language|Dynamic_Xtreme_UberASM_guide}} This article explains how to use Dynamic Xtreme from UberASM to configure a level's resources and change graphics and colors during gameplay. Examples cover restricting palettes, choosing VRAM space for dynamic sprites, creating animations, and changing the player's graphics. == Requirements == * Have UberASMTool installed and configured to insert code into your ROM. * Have Dynamic Xtreme installed with the features req..." current
- 21:5621:56, 25 October 2026 diff hist +35,710 N Dynamic Xtreme sprite creation guide Created page with "{{Select Language|Dynamic_Xtreme_sprite_creation_guide}} This article explains how to create dynamic sprites using Dynamic Xtreme and PIXI. The guide covers the complete process: preparing graphics, defining poses, including the necessary files in the sprite, and using the system to load and draw its poses on screen. For questions about a call's registers, parameters, or return values, see the ASM API. The relevant sections of this guide lin..." current
- 21:5621:56, 25 October 2026 diff hist +2,875 Dynamic Xtreme files and formats No edit summary current
- 21:5521:55, 25 October 2026 diff hist +5,222 Dynamic Xtreme Quick Start No edit summary current
- 21:5421:54, 25 October 2026 diff hist +12,342 Dynamic Xtreme No edit summary
- 18:2218:22, 25 October 2026 diff hist +8,905 es/Dynamic Xtreme internal workings No edit summary
- 18:0018:00, 25 October 2026 diff hist +3,056 es/Dynamic Xtreme UberASM guide No edit summary current
- 17:5617:56, 25 October 2026 diff hist +2,083 es/Dynamic Xtreme UberASM guide No edit summary
- 17:3617:36, 25 October 2026 diff hist +13,904 es/Dynamic Xtreme ASM API No edit summary current
- 17:2317:23, 25 October 2026 diff hist +23,993 es/Dynamic Xtreme ASM API No edit summary
- 17:1517:15, 25 October 2026 diff hist +278 es/Dynamic Xtreme Quick Start No edit summary current
- 17:1417:14, 25 October 2026 diff hist +33,557 es/Dynamic Xtreme sprite creation guide No edit summary current
- 17:1417:14, 25 October 2026 diff hist −29,319 es/Dynamic Xtreme sprite creation guide No edit summary
- 16:4116:41, 25 October 2026 diff hist +5,730 es/Dynamic Xtreme files and formats No edit summary current
- 07:2007:20, 25 October 2026 diff hist +3,294 es/Dynamic Xtreme Quick Start No edit summary
- 07:0407:04, 25 October 2026 diff hist +1,034 es/Dynamic Xtreme No edit summary
- 06:4406:44, 25 October 2026 diff hist +112 es/Dynamic Xtreme internal workings No edit summary
- 03:0803:08, 25 October 2026 diff hist +3,934 es/Dynamic Xtreme internal workings No edit summary
- 02:4902:49, 25 October 2026 diff hist +1,929 es/Dynamic Xtreme internal workings No edit summary
- 02:3802:38, 25 October 2026 diff hist +16,287 es/Dynamic Xtreme internal workings No edit summary
- 02:2102:21, 25 October 2026 diff hist +4,918 es/Dynamic Xtreme internal workings No edit summary
- 01:5201:52, 25 October 2026 diff hist +2,507 es/Dynamic Xtreme internal workings No edit summary
- 01:3901:39, 25 October 2026 diff hist −23 es/Dynamic Xtreme internal workings No edit summary
- 01:3101:31, 25 October 2026 diff hist +1,364 es/Dynamic Xtreme internal workings No edit summary
- 01:1901:19, 25 October 2026 diff hist +1,981 es/Dynamic Xtreme internal workings No edit summary
- 01:1201:12, 25 October 2026 diff hist +31,569 N es/Dynamic Xtreme internal workings Created page with "{{Select Language|Dynamic_Xtreme_internal_workings}} En este artículo se explica cómo funciona Dynamic Xtreme por dentro: cómo prepara las cargas de gráficos y paletas, cómo aprovecha NMI y cómo coordina el dibujo, las poses dinámicas y los efectos de color. Los apartados comienzan con el recorrido general de un frame y los sistemas de carga. Después se explican las funcionalidades que aprovechan esos sistemas, hasta llegar a la caché de poses y los efectos de..."
- 00:5900:59, 25 October 2026 diff hist +378 es/Dynamic Xtreme No edit summary
- 00:5700:57, 25 October 2026 diff hist +5,923 es/Dynamic Xtreme No edit summary
24 October 2026
- 23:1223:12, 24 October 2026 diff hist +1,602 es/Dynamic Xtreme No edit summary
- 23:0723:07, 24 October 2026 diff hist +4,351 es/Dynamic Xtreme No edit summary
- 22:5422:54, 24 October 2026 diff hist +799 es/Dynamic Xtreme UberASM guide No edit summary
- 22:5122:51, 24 October 2026 diff hist +868 es/Dynamic Xtreme UberASM guide No edit summary
- 22:4822:48, 24 October 2026 diff hist +12,506 es/Dynamic Xtreme UberASM guide No edit summary
- 22:4122:41, 24 October 2026 diff hist −2,323 es/Dynamic Xtreme UberASM guide No edit summary
- 22:3922:39, 24 October 2026 diff hist +10,446 es/Dynamic Xtreme ASM API No edit summary
- 05:5805:58, 24 October 2026 diff hist 0 es/Dynamic Xtreme UberASM guide No edit summary
- 05:5805:58, 24 October 2026 diff hist +4,880 es/Dynamic Xtreme UberASM guide No edit summary
- 05:3605:36, 24 October 2026 diff hist +20,025 N es/Dynamic Xtreme UberASM guide Created page with "{{Select Language|Dynamic_Xtreme_UberASM_guide}} En este artículo se explica cómo utilizar Dynamic Xtreme desde UberASM para configurar los recursos de un nivel y crear cambios de gráficos y colores durante el juego. Se incluyen ejemplos para reservar paletas, elegir el espacio disponible para sprites dinámicos, crear animaciones y modificar los gráficos del jugador. == Requisitos == * Tener UberASMTool instalado y configurado para insertar códigos en tu ROM. *..."
- 05:0105:01, 24 October 2026 diff hist +299 es/Dynamic Xtreme No edit summary
- 04:5404:54, 24 October 2026 diff hist +376 es/Dynamic Xtreme →API
- 04:4604:46, 24 October 2026 diff hist +31,567 es/Dynamic Xtreme ASM API No edit summary
- 04:4504:45, 24 October 2026 diff hist −8 es/Dynamic Xtreme sprite creation guide No edit summary
- 04:3804:38, 24 October 2026 diff hist +1,304 es/Dynamic Xtreme ASM API No edit summary