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DAA (SPC700): Difference between revisions

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(correcta BCD sum)
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=== External Links ===
=== External Links ===
* Official Super Nintendo development manual on DAA: Table C-14 in [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
* Official Super Nintendo development manual on DAA: Table C-14 in [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
* [https://archive.org/details/SNESDevManual/book1/page/n180 page 3-8-2 of Book I] lbid
* [https://archive.org/details/SNESDevManual/book1/page/n180 page 3-8-2 of Book I], lbid
* ares source code, SPC700::instructionDecimalAdjustAdd
* ares source code, SPC700::instructionDecimalAdjustAdd
* anomie: https://github.com/yupferris/TasmShiz/blob/8fabc9764c33a7ae2520a76d80ed7220bb939f12/spc700.txt#L409
* anomie: https://github.com/yupferris/TasmShiz/blob/8fabc9764c33a7ae2520a76d80ed7220bb939f12/spc700.txt#L409

Revision as of 14:54, 15 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Accumulator DF 1 byte 3 cycles
Flags Affected
N V P B H I Z C
N . . . . . Z C

DAA (Decimal Adjust for Addition) is an SPC700 instruction that corrects a BCD sum:

  1. If either the carry flag is set or the accumulator exceeds 0x99, add 0x60 to the accumulator and set the carry flag.
  2. Then, if either the half-carry flag is set, or the lower nibble of the accumulator exceeds 0x09, add 0x06 to the accumulator.

The SPC700 has no decimal mode.

Syntax

DAA
DAA A

See Also

External Links