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BG3 High Priority Bit: Difference between revisions

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(Did a test ROM and it turns out the manual is wrong)
(→‎References: Appendix A-19)
 
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# https://nesdoug.com/2020/05/22/layers-priority
# https://nesdoug.com/2020/05/22/layers-priority
# [https://archive.org/details/SNESDevManual/book1/page/n116 page 2-27-3 of Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n116 page 2-27-3 of Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n213 Appendix A-19 of Book I], lbid.


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Latest revision as of 16:12, 18 August 2024

The BG3 High Priority Bit allows BG3 to be the frontmost layer, in front of even the sprites. It is bit 3 of BGMODE (2105h) and is effective only in Mode 1. When set, BG3 appears in front of BG1 and BG2.

See Also

Other Layers
Backdrop Color Layer 4 Layer 3 Layer 2 Layer 1 Sprite BG3 High Prio

References

  1. https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
  2. https://nesdoug.com/2020/05/22/layers-priority
  3. page 2-27-3 of Book I of the official Super Nintendo development manual
  4. Appendix A-19 of Book I, lbid.