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Official Documentation Quick Links: Difference between revisions
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* [https://archive.org/details/SNESDevManual/book1/page/n13 Chapter 1. NOA Licensed Software Approval Process] | * [https://archive.org/details/SNESDevManual/book1/page/n13 Chapter 1. NOA Licensed Software Approval Process] | ||
* [https://archive.org/details/SNESDevManual/book1/page/n17 Chapter 2. Super NES Software Submission Requirements] | * [https://archive.org/details/SNESDevManual/book1/page/n17 Chapter 2. Super NES Software Submission Requirements] | ||
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* [https://archive.org/details/SNESDevManual/book1/page/n151 Chapter 1. SNES Sound Source Outline] | * [https://archive.org/details/SNESDevManual/book1/page/n151 Chapter 1. SNES Sound Source Outline] | ||
* [https://archive.org/details/SNESDevManual/book1/page/n155 Chapter 2. BRR (Bit Rate Reduction)] | * [https://archive.org/details/SNESDevManual/book1/page/n155 Chapter 2. BRR (Bit Rate Reduction)] | ||
* [https://archive.org/details/SNESDevManual/book1/page/n159 Chapter 3. I/O Ports] | |||
* [https://archive.org/details/SNESDevManual/book1/page/n161 Chapter 4. Control Register] | |||
* [https://archive.org/details/SNESDevManual/book1/page/n163 Chapter 5. Timers] | |||
* [https://archive.org/details/SNESDevManual/book1/page/n165 Chapter 6. DSP Interface Register] | |||
* [https://archive.org/details/SNESDevManual/book1/page/n167 Chapter 7. Register Used] | |||
* [https://archive.org/details/SNESDevManual/book1/page/n179 Chapter 8. CPU Organization] | |||
* [https://archive.org/details/SNESDevManual/book1/page/n187 Chapter 9. Sound Programming Cautions] | |||
* [https://archive.org/details/SNESDevManual/book1/page/n217 Appendix B. CPU Registers] | |||
* [https://archive.org/details/SNESDevManual/book1/page/n225 Appendix C SPC700 Commands] | |||
* [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix D. Data Transfer Procedure] |
Revision as of 23:42, 13 May 2023
- Chapter 1. NOA Licensed Software Approval Process
- Chapter 2. Super NES Software Submission Requirements
- Chapter 1. Introduction
- Chapter 2. Object (OBJ)
- Chapter 3. Background (BG)
- Chapter 4. Mosaic
- Chapter 5. Rotation/Enlargement/Reduction
- Chapter 6. Window (Window Mask)
- Chapter 7. Main/Sub Screen
- Chapter 8. CG Direct Select
- Chapter 9. H-Pseudo 512
- Chapter 10. Complementary Multiplication (Signed Multiplication)
- Chapter 11. H/V Counter Latch
- Chapter 12. Offset Change
- Chapter 13. Standard Controller
- Chapter 14. Programmable I/O Port
- Chapter 15. Absolute Multiplication/Division
- Chapter 16. H/V Count Timer
- Chapter 17. Direct Memory Access (DMA)
- Chapter 18. Interlace
- Chapter 19. H-512 Mode (BG Mode 5 & 6)
- Chapter 20. OBJ 33's Lines Over & Priority Order
- Chapter 21. CPU Clock and Memory Mapping
- Chapter 22. Super NES Functional Operation
- Chapter 23. System Flowchart
- Chapter 24. Programming Cautions
- Chapter 25. Documented Problems
- Chapter 26. Register Clear (Initial Settings)
- Chapter 27. PPU Registers
- Chapter 28. CPU Registers