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'''RTO''' is an obscure acronym that might stands for "Real-Time OAM." | '''RTO''' is an obscure acronym that might stands for "Real-Time OAM." | ||
=== See Also === | |||
* [[Object Attribute Memory]] | |||
=== References === | === References === | ||
* [https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=60708&page=87 page 87 of "Re: The SNES WIP topic"] | * [https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=60708&page=87 page 87 of "Re: The SNES WIP topic"] | ||
* [https://github.com/gocha/snes9x-rr/blob/master/gfx.h#L43 OBJLines struct] in snes9x-rr source code | * [https://github.com/gocha/snes9x-rr/blob/master/gfx.h#L43 OBJLines struct] in snes9x-rr source code | ||
[[Category:Video]] |
Revision as of 03:33, 4 July 2023
RTO is an obscure acronym that might stands for "Real-Time OAM."
See Also
References
- page 87 of "Re: The SNES WIP topic"
- OBJLines struct in snes9x-rr source code