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STOP (Super FX): Difference between revisions
From SnesLab
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'''STOP''' is a [[Super FX]] instruction that clears the [[Go flag]], stopping the processor. An [[IRQ]] is generated. | '''STOP''' is a [[Super FX]] instruction that clears the [[Go flag]], stopping the processor. An [[IRQ]] is generated. | ||
=== See Also === | |||
* [[STP]] | |||
=== External Links === | === External Links === |
Revision as of 19:18, 18 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
00 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STOP is a Super FX instruction that clears the Go flag, stopping the processor. An IRQ is generated.
See Also
External Links
- Official Super Nintendo development manual on STOP: page 2-9-116 of Book II