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Direct Color: Difference between revisions
From SnesLab
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# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] lbid | # [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] lbid | ||
# [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-26-16 of Book I] lbid | # [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-26-16 of Book I] lbid | ||
# Appendix A-5 | # [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] lbid | ||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Flags]] | [[Category:Flags]] |
Revision as of 18:57, 19 July 2023
Direct Color is a display technique that does not use CGRAM. Instead, the color value comes directly from VRAM. Direct color is available only on BG1, in the following background modes:
Direct Select is the name of the bit that turns direct color on or off. [3] It lives at bit 0 of CGSWSEL (2130h).
See Also
References
- Page 2-8-1 of Book I of the official Super Nintendo development manual
- Appendix 17 lbid
- page 2-26-16 of Book I lbid
- Appendix A-5 lbid