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BG3 High Priority Bit: Difference between revisions
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The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer. It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 0]] and [[Mode 1]].<sup>[3]</sup> When set, BG3 appears in front of BG1 and BG2. | The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer, in front of even the sprites. It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 0]] and [[Mode 1]].<sup>[3]</sup> When set, BG3 appears in front of BG1 and BG2. | ||
=== See Also === | === See Also === |
Revision as of 16:54, 20 July 2023
The BG3 High Priority Bit allows BG3 to be the frontmost layer, in front of even the sprites. It is bit 3 of BGMODE (2105h) and is effective only in Mode 0 and Mode 1.[3] When set, BG3 appears in front of BG1 and BG2.
See Also
Other Layers | |||||
---|---|---|---|---|---|
Backdrop Color | Layer 4 | Layer 3 | Layer 2 | Layer 1 | BG3 High Prio |
References
- https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
- https://nesdoug.com/2020/05/22/layers-priority
- page 2-27-3 of Book I of the official Super Nintendo development manual