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BG3 High Priority Bit: Difference between revisions
From SnesLab
(even in front of sprites) |
(→See Also: sprite) |
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=== See Also === | === See Also === | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=" | !colspan="7"|Other Layers | ||
|+ | |+ | ||
| [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[BG3 High Priority Bit|BG3 High Prio]] | | [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[Sprite (hardware) | Sprite]] || [[BG3 High Priority Bit|BG3 High Prio]] | ||
|} | |} | ||
Revision as of 18:07, 21 July 2023
The BG3 High Priority Bit allows BG3 to be the frontmost layer, in front of even the sprites. It is bit 3 of BGMODE (2105h) and is effective only in Mode 0 and Mode 1.[3] When set, BG3 appears in front of BG1 and BG2.
See Also
Other Layers | ||||||
---|---|---|---|---|---|---|
Backdrop Color | Layer 4 | Layer 3 | Layer 2 | Layer 1 | Sprite | BG3 High Prio |
References
- https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
- https://nesdoug.com/2020/05/22/layers-priority
- page 2-27-3 of Book I of the official Super Nintendo development manual