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STOP (Super FX): Difference between revisions
From SnesLab
(see also STP) |
(→See Also: STOP) |
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=== See Also === | === See Also === | ||
* [[STP]] | * [[STP]] | ||
* [[STOP (SPC700)]] | |||
=== External Links === | === External Links === |
Revision as of 19:57, 21 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
00 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STOP is a Super FX instruction that clears the Go flag, stopping the processor. An IRQ is generated.
See Also
External Links
- Official Super Nintendo development manual on STOP: page 2-9-116 of Book II