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AND1 (SPC700): Difference between revisions
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'''AND1''' is an [[SPC700]] instruction that performs a logical AND between a memory bit and the [[carry flag]], then stores the conjunction in the carry flag. | '''AND1''' is an [[SPC700]] instruction that performs a logical AND between a memory bit and the [[carry flag]], then stores the conjunction in the carry flag. The low 13 bits of the operand specify an absolute address. The high 3 bits of the operand specify which bit at that absolute address. | ||
=== See Also === | === See Also === |
Revision as of 18:11, 23 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
4A | 3 bytes | 4 cycles | |||||
6A | 3 bytes | 4 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . |
AND1 is an SPC700 instruction that performs a logical AND between a memory bit and the carry flag, then stores the conjunction in the carry flag. The low 13 bits of the operand specify an absolute address. The high 3 bits of the operand specify which bit at that absolute address.
See Also
External Links
- Official Nintendo documentation on AND1: Appendix C-9 of Book I