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Backdrop Color: Difference between revisions
From SnesLab
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=== Reference === | === Reference === | ||
* https://problemkaputt.de/fullsnes.htm#snesppucolormath | * https://problemkaputt.de/fullsnes.htm#snesppucolormath | ||
* https://archive.org/details/SNESDevManual/book1/page/n131 | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Registers]] | [[Category:Registers]] | ||
[[Category:Color Math]] | [[Category:Color Math]] |
Revision as of 01:12, 17 November 2023
A Backdrop Color is one that appears behind other layers. The SNES has two backdrop colors: one for the Main Screen and one for the Sub Screen.
The main screen's backdrop color is known as color 0 and is the very first entry of CGRAM.
The sub screen's backdrop color is known as the fixed color and is set via the 8-bit COLDATA port (2132h).
See Also
Other Layers | ||||||
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Backdrop Color | Layer 4 | Layer 3 | Layer 2 | Layer 1 | Sprite | BG3 High Prio |