We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

Sub Screen

From SnesLab
Revision as of 04:33, 18 August 2024 by Xetheria (talk | contribs) (note about NES LoZ subscreen)
Jump to: navigation, search

The Sub Screen is a virtual render target used in Color Math. It is not a framebuffer, but a circuit.

Some game instruction booklets (for example FF3, Chrono Trigger, and A Link to the Past) call the pause screen the "Sub Screen" but actually display it on the color math main screen. The Legend of Zelda for the NES called the screen where the player chooses which item to equip the "subscreen," so perhaps Nintendo decided to overload that term when designing the SNES PPU.

See Also

Reference

  • Chapter 7. page 2-7-1 of Super Nintendo development manual