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PLB
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (Pull) | AB | 1 byte | 4 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
N | . | . | . | . | . | Z | . |
PLB (PulL data Bank) is a 65c816 instruction that pulls the byte at the top of the stack into the data bank register. PLB is the only instruction that modifies that register.[1][dubious, see MVP and MVN] The stack pointer is incremented before the byte it points to is pulled into the register.
Syntax
PLB
PLB works even in emulation mode even though all bank addresses are forced to zero.[5]
See Also
External Links
- Eyes & Lichty page 484, on PLB: https://archive.org/details/0893037893ProgrammingThe65816/page/484
- Labiak, page 168 on PLB
- snes9x implementation of PLB: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2032
- Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.8.3
- section 7.8.2 of 65c816 datasheet