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Mode 7 VRAM Map
From SnesLab
In Mode 7, the PPU expects the first 25% (16K) of VRAM to be filled with the tilemap and tile data. Appendix A-11 has a bit-breakdown diagram of what a word of this chunk of VRAM should look like.[2]
See Also
Reference
- Appendix A-15 of Book II of the official Super Nintendo development manual