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Mode 7 VRAM Map

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Revision as of 04:31, 17 December 2023 by Xetheria (talk | contribs) (added Appendix A-11)
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In Mode 7, the PPU expects the first 25% (16K) of VRAM to be filled with the tilemap and tile data. Appendix A-11 has a bit-breakdown diagram of what a word of this chunk of VRAM should look like.[2]

See Also

Reference

  • Appendix A-15 of Book II of the official Super Nintendo development manual
  1. https://archive.org/details/SNESDevManual/book1/page/n205