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S-DSP/Noise

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Noise clock table

Hardware noise on the SNES is generated by a 15-bit Fibonacci linear feedback shift register. [1] Note that the noise sampling frequency is the perceived pitch (due to overtones) even though it is double (Nyquist) that of the fundamental. The Gaussian interpolator does not operate on the hardware noise generator.

Value Sampling Frequency Pitch Example
00 0 Hz off
01 16 Hz C0 - 38¢
02 21 Hz E0 + 33¢
03 25 Hz G0 + 35¢
04 31 Hz B0 + 7¢
05 42 Hz E1 + 33¢
06 50 Hz G1 + 35¢
07 63 Hz B1 + 35¢
08 83 Hz E2 + 12¢
09 100 Hz G2 + 35¢
0A 125 Hz B2 + 21¢
0B 167 Hz E3 + 23¢
0C 200 Hz G3 + 35¢
0D 250 Hz B3 + 21¢
0E 333 Hz E4 + 18¢
0F 400 Hz G4 + 35¢
10 500 Hz B4 + 21¢
11 667 Hz E5 + 20¢
12 800 Hz G5 + 35¢
13 1.0 kHz B5 + 21¢
14 1.3 kHz E6 - 24¢
15 1.6 kHz G6 + 35¢
16 2.0 kHz B6 + 21¢
17 2.7 kHz E7 + 41¢
18 3.2 kHz G7 + 35¢
19 4.0 kHz B7 + 21¢
1A 5.3 kHz E8 + 9¢
1B 6.4 kHz G8 + 35¢
1C 8.0 kHz B8 + 21¢
1D 10.7 kHz E9 + 25¢
1E 16 kHz B9 + 21¢
1F 32 kHz B10 + 21¢

References