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User contributions for KungFuFurby
7 November 2020
- 16:3316:33, 7 November 2020 diff hist +60 m N-SPC Engine/Nintendo Adding categories
- 16:2416:24, 7 November 2020 diff hist +331 N-SPC Engine/Nintendo/Koji Kondo/Prototype Redirecting loading protocol information to source build's Load New Data section.
- 16:1016:10, 7 November 2020 diff hist +792 N-SPC Engine/Kemco Adding CPUIO usages
- 16:0116:01, 7 November 2020 diff hist +1,127 N N-SPC Engine/Nintendo Creating Nintendo variant page
- 15:5915:59, 7 November 2020 diff hist −8 m N-SPC Engine/Kemco No edit summary
- 15:5915:59, 7 November 2020 diff hist −16 m N-SPC Engine No edit summary
- 01:1701:17, 7 November 2020 diff hist +1,003 N-SPC Engine/Kemco Adding games and versioning
- 01:0201:02, 7 November 2020 diff hist +255 N Category:N-SPC Variants Created page with "A collection of pages of variants of N-SPC Engine used in the SPC700. Each one has differences with how they communicate with the SNES, and may either use a unique SFX for..."
- 00:1500:15, 7 November 2020 diff hist +819 N N-SPC Engine/Kemco Creating Kemco variant of N-SPC
5 November 2020
- 03:1503:15, 5 November 2020 diff hist +652 N-SPC Engine Adding Shijou Saikyou no Quiz Ou Ketteisen Super due to it being a real close match to the standard N-SPC/Kankichi source build.
4 November 2020
- 22:1422:14, 4 November 2020 diff hist +10 m David Whittaker Sound Engine No edit summary
- 22:0222:02, 4 November 2020 diff hist +345 David Whittaker Sound Engine Done with SFX data format after identifying what was modified for V4.0b only.
- 20:5520:55, 4 November 2020 diff hist +608 David Whittaker Sound Engine Adding SFX RNG pitch notes for later versions
- 16:5616:56, 4 November 2020 diff hist +1,382 David Whittaker Sound Engine Adding SNES output for V2.0-V4.0.
- 01:5901:59, 4 November 2020 diff hist +3,659 David Whittaker Sound Engine Adding V2.0-V4.0 command documentation
- 00:0500:05, 4 November 2020 diff hist +4,519 David Whittaker Sound Engine Adding some V2.0-V4.0 info on commands.
3 November 2020
- 04:1304:13, 3 November 2020 diff hist +469 David Whittaker Sound Engine Adding some preliminary V2.0-V4.0b notes to pre-existing SFX
- 03:5503:55, 3 November 2020 diff hist +168 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Super Mario World: Adding some CPUIO register usage descriptions
30 October 2020
- 02:5102:51, 30 October 2020 diff hist +95 David Whittaker Sound Engine Adding link to build engine sorting page
- 02:4602:46, 30 October 2020 diff hist +4,197 N David Whittaker Sound Engine/Build Sorting Raw build sorting notes in table form...
- 02:0502:05, 30 October 2020 diff hist +1,554 David Whittaker Sound Engine →Play SFX (Command $04-$05 (V0.0-V1.0), $04-$0B (V2.0-V3.1)): Adding SFX Data Format
- 01:4401:44, 30 October 2020 diff hist +690 David Whittaker Sound Engine →Communication with the SNES: Update SNES output documentation for V1.0, since there's more than just echoing back parameters: there's actually a status byte with three bits used
- 01:2801:28, 30 October 2020 diff hist +3,639 David Whittaker Sound Engine Adding V0.0-V1.0 command IDs. Play SFX has V2.0-V3.1 IDs as well.
29 October 2020
- 01:1201:12, 29 October 2020 diff hist +128 David Whittaker Sound Engine Adding one more matching build case.
26 October 2020
- 00:5600:56, 26 October 2020 diff hist +2,299 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding SFX Sequence Voice Command format
- 00:4800:48, 26 October 2020 diff hist +24 m N-SPC Engine No edit summary
- 00:3500:35, 26 October 2020 diff hist +501 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding sections and moving SFX Instrument Format to here
- 00:3500:35, 26 October 2020 diff hist −407 N-SPC Engine/Nintendo/Koji Kondo/Prototype Moving SFX Instrument Format to SFX Sequence Format subpage
- 00:3000:30, 26 October 2020 diff hist +3,719 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding Super Mario World's communication protocol with the SNES.
25 October 2020
- 22:0122:01, 25 October 2020 diff hist +149 N-SPC Engine/Nintendo/Koji Kondo/Prototype Giving some more specific info on Engine-Controlled SFX in Pilotwings' CPUIO3 register command.
- 18:1518:15, 25 October 2020 diff hist +59 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format No edit summary
- 17:4617:46, 25 October 2020 diff hist +177 N-SPC Engine/Nintendo/Koji Kondo/Prototype SFX sequence linking added and adjusted the Percussion format documentation to add byte specifications
- 17:4017:40, 25 October 2020 diff hist +1,168 N N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Create page for SFX sequence format for both Pilotwings and Super Mario World
- 16:5316:53, 25 October 2020 diff hist +8 m H-Sound Engine No edit summary
- 16:5216:52, 25 October 2020 diff hist +7 N-SPC Engine/Nintendo/Koji Kondo/Prototype Minor VCMD name change to match N-SPC.
- 16:5216:52, 25 October 2020 diff hist +71 m N-SPC Engine Adding mentions of endianness to song entires and phrases (plus a minor VCMD name change).
- 16:4416:44, 25 October 2020 diff hist +44 m David Whittaker Sound Engine No edit summary
- 16:3616:36, 25 October 2020 diff hist −24 N-SPC Engine Replace fixed link in Variants with subpages template
24 October 2020
- 23:2323:23, 24 October 2020 diff hist +56 H-Sound Engine Adding a placeholder section for Communication with the SNES. SFX format should be identical.
- 23:2323:23, 24 October 2020 diff hist +180 David Whittaker Sound Engine Adding a placeholder section for communication with the SNES (including SFX playback)
- 23:1723:17, 24 October 2020 diff hist +325 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding SFX Instrument format for Pilotwings
23 October 2020
- 20:3420:34, 23 October 2020 diff hist +187 N-SPC Engine/Nintendo/Koji Kondo/Prototype Some minor updates for Pilotwings, specifically with what is echoed back to the SNES with SFX.
- 20:2620:26, 23 October 2020 diff hist +5,007 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding communication protocols, which are game-specific. Pilotwings is going first, then Super Mario World.
- 18:4418:44, 23 October 2020 diff hist −70 N-SPC Engine Minor terminology revision
14 October 2020
- 18:2318:23, 14 October 2020 diff hist +1,588 N-SPC Engine Adding communication info with the SNES
- 12:4712:47, 14 October 2020 diff hist +898 N-SPC Engine/Nintendo/Koji Kondo/Prototype Record build differences for Super Mario World and Pilotwings
13 October 2020
- 22:2822:28, 13 October 2020 diff hist +3,590 H-Sound Engine All VCMDs documented.
- 22:0922:09, 13 October 2020 diff hist +14 m David Whittaker Sound Engine Math tag modification for actual fractional display
- 22:0722:07, 13 October 2020 diff hist +8 m N-SPC Engine Math tag modification for actual fractional display
- 21:0621:06, 13 October 2020 diff hist +1,426 H-Sound Engine Adding VCMD documentation below $E0