We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
User contributions for KungFuFurby
13 November 2020
- 21:5221:52, 13 November 2020 diff hist +2 m N-SPC Engine No edit summary
- 21:5221:52, 13 November 2020 diff hist +2 m N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Minor corrections
- 03:5003:50, 13 November 2020 diff hist +279 N-SPC Engine/Nintendo Updating F-Zero SFX notes
- 03:5003:50, 13 November 2020 diff hist +314 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating SFX notes mostly related to output.
- 03:3403:34, 13 November 2020 diff hist +3,808 N-SPC Engine/Nintendo Adding F-Zero SNES communication protocol
- 01:4801:48, 13 November 2020 diff hist +81 H-Sound Engine Adding link to build sorting
- 01:4701:47, 13 November 2020 diff hist +117 N-SPC Engine/Nintendo Adding build sorting notes
- 01:3501:35, 13 November 2020 diff hist +597 N H-Sound Engine/Build Sorting New build sorting notes for H-Sound
11 November 2020
- 16:3916:39, 11 November 2020 diff hist +458 N-SPC Engine Revising phrase format notes
- 16:3916:39, 11 November 2020 diff hist +762 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding phrase format notes
- 04:3604:36, 11 November 2020 diff hist +4,982 N N-SPC Engine/Nintendo/Build Sorting Starting on raw notes for build sorting
- 04:0104:01, 11 November 2020 diff hist +85 N-SPC Engine/Kemco Adding link to build sorting notes
- 03:5903:59, 11 November 2020 diff hist +771 N N-SPC Engine/Kemco/Build Sorting New build sorting page
10 November 2020
- 23:1723:17, 10 November 2020 diff hist +648 N-SPC Engine/Nintendo Adding Aging Cassette/Sound Module and Burn-In Test (identification still in progress, particularly on the communication portion)
8 November 2020
- 16:0316:03, 8 November 2020 diff hist +1,237 N-SPC Engine Adding Controller Test and World Class Service Super Nintendo Tester due to having next to no differences execution-wise.
- 16:0216:02, 8 November 2020 diff hist +542 N-SPC Engine/Source Variant Build Sorting Adding Controller Test and World Class Service Super Nintendo Tester
- 14:4914:49, 8 November 2020 diff hist +89 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding link to build sorting notes.
- 14:4814:48, 8 November 2020 diff hist +898 N N-SPC Engine/Prototype/Build Sorting New build sorting notes for the Prototype variant
- 14:4114:41, 8 November 2020 diff hist +768 N-SPC Engine Adding notes specific to Wheel of Fortune - Deluxe Edition and links to source variant build sorting notes
- 14:3614:36, 8 November 2020 diff hist +963 N N-SPC Engine/Source Variant Build Sorting Creating raw build sorting notes for source variant (and Shijou Saikyou no Quiz Ou Ketteisen Super, which is the closest match used in a licensed game)
7 November 2020
- 16:3316:33, 7 November 2020 diff hist +60 m N-SPC Engine/Nintendo Adding categories
- 16:2416:24, 7 November 2020 diff hist +331 N-SPC Engine/Nintendo/Koji Kondo/Prototype Redirecting loading protocol information to source build's Load New Data section.
- 16:1016:10, 7 November 2020 diff hist +792 N-SPC Engine/Kemco Adding CPUIO usages
- 16:0116:01, 7 November 2020 diff hist +1,127 N N-SPC Engine/Nintendo Creating Nintendo variant page
- 15:5915:59, 7 November 2020 diff hist −8 m N-SPC Engine/Kemco No edit summary
- 15:5915:59, 7 November 2020 diff hist −16 m N-SPC Engine No edit summary
- 01:1701:17, 7 November 2020 diff hist +1,003 N-SPC Engine/Kemco Adding games and versioning
- 01:0201:02, 7 November 2020 diff hist +255 N Category:N-SPC Variants Created page with "A collection of pages of variants of N-SPC Engine used in the SPC700. Each one has differences with how they communicate with the SNES, and may either use a unique SFX for..."
- 00:1500:15, 7 November 2020 diff hist +819 N N-SPC Engine/Kemco Creating Kemco variant of N-SPC
5 November 2020
- 03:1503:15, 5 November 2020 diff hist +652 N-SPC Engine Adding Shijou Saikyou no Quiz Ou Ketteisen Super due to it being a real close match to the standard N-SPC/Kankichi source build.
4 November 2020
- 22:1422:14, 4 November 2020 diff hist +10 m David Whittaker Sound Engine No edit summary
- 22:0222:02, 4 November 2020 diff hist +345 David Whittaker Sound Engine Done with SFX data format after identifying what was modified for V4.0b only.
- 20:5520:55, 4 November 2020 diff hist +608 David Whittaker Sound Engine Adding SFX RNG pitch notes for later versions
- 16:5616:56, 4 November 2020 diff hist +1,382 David Whittaker Sound Engine Adding SNES output for V2.0-V4.0.
- 01:5901:59, 4 November 2020 diff hist +3,659 David Whittaker Sound Engine Adding V2.0-V4.0 command documentation
- 00:0500:05, 4 November 2020 diff hist +4,519 David Whittaker Sound Engine Adding some V2.0-V4.0 info on commands.
3 November 2020
- 04:1304:13, 3 November 2020 diff hist +469 David Whittaker Sound Engine Adding some preliminary V2.0-V4.0b notes to pre-existing SFX
- 03:5503:55, 3 November 2020 diff hist +168 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Super Mario World: Adding some CPUIO register usage descriptions
30 October 2020
- 02:5102:51, 30 October 2020 diff hist +95 David Whittaker Sound Engine Adding link to build engine sorting page
- 02:4602:46, 30 October 2020 diff hist +4,197 N David Whittaker Sound Engine/Build Sorting Raw build sorting notes in table form...
- 02:0502:05, 30 October 2020 diff hist +1,554 David Whittaker Sound Engine →Play SFX (Command $04-$05 (V0.0-V1.0), $04-$0B (V2.0-V3.1)): Adding SFX Data Format
- 01:4401:44, 30 October 2020 diff hist +690 David Whittaker Sound Engine →Communication with the SNES: Update SNES output documentation for V1.0, since there's more than just echoing back parameters: there's actually a status byte with three bits used
- 01:2801:28, 30 October 2020 diff hist +3,639 David Whittaker Sound Engine Adding V0.0-V1.0 command IDs. Play SFX has V2.0-V3.1 IDs as well.
29 October 2020
- 01:1201:12, 29 October 2020 diff hist +128 David Whittaker Sound Engine Adding one more matching build case.
26 October 2020
- 00:5600:56, 26 October 2020 diff hist +2,299 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding SFX Sequence Voice Command format
- 00:4800:48, 26 October 2020 diff hist +24 m N-SPC Engine No edit summary
- 00:3500:35, 26 October 2020 diff hist +501 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Adding sections and moving SFX Instrument Format to here
- 00:3500:35, 26 October 2020 diff hist −407 N-SPC Engine/Nintendo/Koji Kondo/Prototype Moving SFX Instrument Format to SFX Sequence Format subpage
- 00:3000:30, 26 October 2020 diff hist +3,719 N-SPC Engine/Nintendo/Koji Kondo/Prototype Adding Super Mario World's communication protocol with the SNES.
25 October 2020
- 22:0122:01, 25 October 2020 diff hist +149 N-SPC Engine/Nintendo/Koji Kondo/Prototype Giving some more specific info on Engine-Controlled SFX in Pilotwings' CPUIO3 register command.