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AND (SPC700)
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Immediate | 28 | 2 bytes | 2 cycles | ||||
Implied Indirect (type 1) | 26 | 1 byte | 3 cycles | ||||
Direct Page | 24 | 2 bytes | 3 cycles | ||||
Direct Page Indexed by X | 34 | 2 bytes | 4 cycles | ||||
Absolute | 25 | 3 bytes | 4 cycles | ||||
Absolute Indexed by X | 35 | 3 bytes | 5 cycles | ||||
Absolute Indexed by Y | 36 | 3 bytes | 5 cycles | ||||
Direct Page Indexed by X | 27 | 2 bytes | 6 cycles | ||||
Direct Page Indirect Indexed by Y | 37 | 2 bytes | 6 cycles | ||||
Implied Indirect (type 1) | 39 | 1 bytes | 5 cycles | ||||
Direct Page | 29 | 3 bytes | 6 cycles | ||||
Direct Page Immediate | 38 | 3 bytes | 5 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
N | . | . | . | . | . | Z | . |
AND is an SPC700 instruction that performs a logical conjunction.
The operands are stored in the instruction stream in the opposite order they appear in the assembler source. In the assembler source, the operand on the right is the source and the operand on the left is the destination.
Syntax
AND A, #imm AND A, (X) AND A, dp AND A, dp+X AND A, !abs AND A, !abs+X AND A, !abs+Y AND A, [dp+X] AND A, [dp]+Y AND (X), (Y) AND dp<d>, dp<s> AND dp, #imm
See Also
External Links
- Official Super Nintendo development manual on AND: Table C-8 in Appendix C-6 of Book I
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L319