We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
ROL
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | 2A | 1 byte | 2 cycles | ||||
Absolute | 2E | 3 bytes | 6 cycles* | ||||
Direct Page | 26 | 2 bytes | 5 cycles* | ||||
Absolute Indexed by X | 3E | 3 bytes | 7 cycles* | ||||
Direct Page Indexed by X | 36 | 2 bytes | 6 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
N | . | . | . | . | . | Z | C |
ROL (Rotate Left) is a 65x instruction that rotates a value and the carry flag left one bit. The most significant bit is shifted into the carry flag. The carry flag is shifted into the least significant bit.
- When the accumulator is 8 bits wide, 9 bits are rotated.
- When the accumulator is 16 bits wide, 17 bits are rotated.
Syntax
ROL ROL A ROL addr ROL dp ROL addr, X ROL dp, X
Cycle Penalties
- Except in accumulator addressing, ROL takes two extra cycles when the accumulator is 16 bits wide.
- In direct page addressing modes, ROL takes another extra cycle if the low byte of the direct page register is nonzero.
See Also
External Links
- Eyes & Lichty, page 490 on ROL
- lbid page 190 before & after diagram of ROL
- Labiak, page 174 on ROL
- 10.3 on MCS6500 Manual, page 149 on ROL
- Carr, page 269 on ROL
- Leventhal, page 3-85 on ROL
- snes9x implementation of ROL: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1011
- undisbeliever on ROL: https://undisbeliever.net/snesdev/65816-opcodes.html#rol-rotate-left
- Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#ROL
- Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.1.3