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DAA (SPC700)
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | DF | 1 byte | 3 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
N | . | . | . | . | . | Z | C |
DAA (Decimal Adjust for Addition) is an SPC700 instruction that corrects a BCD sum:
- If either the carry flag is set or the accumulator exceeds 0x99, add 0x60 to the accumulator and set the carry flag. This corrects the tens column.
- Then, if either the half-carry flag is set, or the lower nibble of the accumulator exceeds 0x09, add 0x06 to the accumulator. This corrects the ones column.
After DAA, the value in the accumulator will be encoded in binary/hexadecimal. The SPC700 has no decimal mode, so that is why this command is important when working with decimal data.
Syntax
DAA DAA A
See Also
External Links
- Official Super Nintendo development manual on DAA: Table C-14 in Appendix C-8 of Book I
- page 3-8-2 of Book I, lbid
- ares source code, SPC700::instructionDecimalAdjustAdd
- anomie: https://github.com/yupferris/TasmShiz/blob/8fabc9764c33a7ae2520a76d80ed7220bb939f12/spc700.txt#L409