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Sprite Wrapping Glitch

From SnesLab
Revision as of 18:54, 21 July 2023 by Xetheria (talk | contribs) (see also mid-scanline color distortion)
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The Sprite Wrapping Glitch appears to be a PPU design flaw that can occur under two conditions, according to fullsnes:

  • In 224-Line Mode, when a sprite with a height of 64 pixels is located near the lower screen border
  • In 239-Line Mode, when a sprite with a height of 32 pixels is located near the lower screen border

The sprite can reappear at the upper screen border.

See Also

Reference