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BG3 High Priority Bit: Difference between revisions

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The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer.  It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 0]] and [[Mode 1]].<sup>[3]</sup> When set, BG3 appears in front of BG1 and BG2.
The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer, in front of even the sprites.  It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 1]].  When set, BG3 appears in front of BG1 and BG2.


=== See Also ===
=== See Also ===
{| class="wikitable"
{| class="wikitable"
!colspan="6"|Other Layers
!colspan="7"|Other Layers
|+
|+
| [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[BG3 High Priority Bit|BG3 High Prio]]
| [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[Sprite (hardware) | Sprite]] || [[BG3 High Priority Bit|BG3 High Prio]]
|}
|}



Revision as of 03:20, 26 November 2023

The BG3 High Priority Bit allows BG3 to be the frontmost layer, in front of even the sprites. It is bit 3 of BGMODE (2105h) and is effective only in Mode 1. When set, BG3 appears in front of BG1 and BG2.

See Also

Other Layers
Backdrop Color Layer 4 Layer 3 Layer 2 Layer 1 Sprite BG3 High Prio

References

  1. https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
  2. https://nesdoug.com/2020/05/22/layers-priority
  3. page 2-27-3 of Book I of the official Super Nintendo development manual