We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

BG3 High Priority Bit: Difference between revisions

From SnesLab
Jump to: navigation, search
(→‎References: hid archive URL)
(even in front of sprites)
Line 1: Line 1:
The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer.  It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 0]] and [[Mode 1]].<sup>[3]</sup>  When set, BG3 appears in front of BG1 and BG2.
The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer, in front of even the sprites.  It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 0]] and [[Mode 1]].<sup>[3]</sup>  When set, BG3 appears in front of BG1 and BG2.


=== See Also ===
=== See Also ===

Revision as of 16:54, 20 July 2023

The BG3 High Priority Bit allows BG3 to be the frontmost layer, in front of even the sprites. It is bit 3 of BGMODE (2105h) and is effective only in Mode 0 and Mode 1.[3] When set, BG3 appears in front of BG1 and BG2.

See Also

Other Layers
Backdrop Color Layer 4 Layer 3 Layer 2 Layer 1 BG3 High Prio

References

  1. https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
  2. https://nesdoug.com/2020/05/22/layers-priority
  3. page 2-27-3 of Book I of the official Super Nintendo development manual