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Background: Difference between revisions

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(linkify BGMODEs)
(added legend)
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| [[EXT BG]] || 1 || BG1 || 8x8 || 128 || 1 || 128 ||  ||
| [[EXT BG]] || 1 || BG1 || 8x8 || 128 || 1 || 128 ||  ||
|}
|}
=== Legend ===
# Horizontal/Vertical Scrolling (each layer)
# Horizontal/Vertical Flip (each tile)
# Mosaic
# Rotate, Enlarge, Shrink
# Window Mask
# Screen Addition/Subtraction
# Fixed Color Addition/Subtraction
# Color Window
# Direct Color
# Horizontal Pseudo 512
# Offset Change
# Horizontal 512 Mode


=== Reference ===
=== Reference ===

Revision as of 03:43, 20 July 2023

A Background is a layer of tiles, mapped and possibly scrolled, that appears behind the sprite layer. The SNES supports up to four simultaneous backgrounds, conventionally named:

throughout the official Super Nintendo development manual.

Mode # of Layers Displayed Layer # of Tile Dots # of Tile Colors # of Palettes # of Colors Per Layer Function
0 max 4 BG1 8x8 4 8 32
BG2 or 4 8 32
BG3 16x16 4 8 32
BG4 4 8 32
1 max 3 BG1 16 8 128
BG2 16 8 128
BG3 4 8 32
2 max 2 BG1 16 8 128
BG2 16 8 128
3 max 2 BG1 256 1 256
BG2 16 8 128
4 max 2 BG1 256 1 256
BG2 4 8 32
5 max 2 BG1 16 8 128
BG2 4 8 32
6 1 BG1 16x8 16 8 128
7 1 BG1 8x8 256 1 256
EXT BG 1 BG1 8x8 128 1 128

Legend

  1. Horizontal/Vertical Scrolling (each layer)
  2. Horizontal/Vertical Flip (each tile)
  3. Mosaic
  4. Rotate, Enlarge, Shrink
  5. Window Mask
  6. Screen Addition/Subtraction
  7. Fixed Color Addition/Subtraction
  8. Color Window
  9. Direct Color
  10. Horizontal Pseudo 512
  11. Offset Change
  12. Horizontal 512 Mode

Reference