We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

CGRAM

From SnesLab
Revision as of 01:32, 17 December 2023 by Xetheria (talk | contribs) (RGB bitfields)
Jump to: navigation, search

CGRAM (Color Generator[2] RAM) is where palettes are stored. The SNES uses 15-bit color here. It is a total of 512 bytes. For each of the 256 color entries:

  • bits 0 to 4 are the red intensity
  • bits 5 to 9 are the green intensity
  • bits 10 to 14 are the blue intensity

In all background modes, sprites use the second half of CGRAM.

See Also

References

  1. Appendix 17 of the official Super Nintendo development manual on CG-RAM
  2. https://problemkaputt.de/fullsnes.htm#snesmemorycgramaccesspalettememory