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Mode 3: Difference between revisions

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(Horizontal Pseudo 512 Mode)
(horizontal resolution)
 
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[[File:zoop mode3.png|thumb|''Zoop'' gameplay is in Mode 3]]
[[File:zoop mode3.png|thumb|''Zoop'' gameplay is in Mode 3]]


'''Mode 3''' is a background mode that supports many colors, often seen in title screens.<sup>[2]</sup>  In this mode, [[BG1]] supports [[Direct Color]], but [[BG2]] does not.<sup>[1]</sup>
'''Mode 3''' is a background mode that supports many colors, often seen in title screens.<sup>[2]</sup>  In this mode, [[BG1]] supports [[Direct Color]], but [[BG2]] does not.<sup>[1]</sup>  The horizontal resolution is 256 dots.  Mode 3 has the highest number of bits per pixel (12) out of all the background modes with max layers enabled.
 
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 3.<sup>[1]</sup>


''NBA All-Star Challenge'' uses Mode 3 for gameplay.
''NBA All-Star Challenge'' uses Mode 3 for gameplay.


[[Offset Change Mode]] is unsupported.
[[Offset Change Mode]] is unsupported even though Layer 3 is unavailable, perhaps because that would take up too much PPU time.


=== See Also ===
=== See Also ===
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# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] of the official Super Nintendo development manual
# https://nesdoug.com/2022/05/30/other-modes
# https://nesdoug.com/2022/05/30/other-modes
# https://inceptionalnews.wordpress.com/2022/10/23/snes-mode-3-images-can-look-gorgeous


[[Category:Video]]
[[Category:Video]]
[[Category:Tiled Background Modes]]
[[Category:Tiled Background Modes]]
[[Category:Horizontal Pseudo 512 Mode]]
[[Category:Horizontal Pseudo 512 Mode]]
[[Category:Direct Color Modes]]
[[Category:Double-background Modes]]

Latest revision as of 15:14, 27 December 2023

BG Layers Available
Layer 2 Layer 1
4bpp 8bpp
Zoop gameplay is in Mode 3

Mode 3 is a background mode that supports many colors, often seen in title screens.[2] In this mode, BG1 supports Direct Color, but BG2 does not.[1] The horizontal resolution is 256 dots. Mode 3 has the highest number of bits per pixel (12) out of all the background modes with max layers enabled.

Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 3.[1]

NBA All-Star Challenge uses Mode 3 for gameplay.

Offset Change Mode is unsupported even though Layer 3 is unavailable, perhaps because that would take up too much PPU time.

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

Reference

  1. Appendix A-5 of the official Super Nintendo development manual
  2. https://nesdoug.com/2022/05/30/other-modes
  3. https://inceptionalnews.wordpress.com/2022/10/23/snes-mode-3-images-can-look-gorgeous