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Mode 4: Difference between revisions

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Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[2]</sup>
Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[2]</sup>
Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.<sup>[3]</sup>


''Bust-A-Move'' uses Mode 4 for gameplay.<sup>[1]
''Bust-A-Move'' uses Mode 4 for gameplay.<sup>[1]
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# https://nesdoug.com/2022/05/30/other-modes
# https://nesdoug.com/2022/05/30/other-modes
# [https://archive.org/details/SNESDevManual/book1/page/n207 Appendix A-13 of Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n207 Appendix A-13 of Book I] of the official Super Nintendo development manual
# Appendix A-5, lbid.


[[Category:Video]]
[[Category:Video]]

Revision as of 11:01, 27 December 2023

BG Layers Available
Layer 2 Layer 1
2bpp 8bpp

Mode 4 supports Offset Change Mode and Direct Color.

Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.[2]

Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.[3]

Bust-A-Move uses Mode 4 for gameplay.[1]

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

Reference

  1. https://nesdoug.com/2022/05/30/other-modes
  2. Appendix A-13 of Book I of the official Super Nintendo development manual
  3. Appendix A-5, lbid.