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Mode 5: Difference between revisions

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[[Category:Horizontal 512 Modes]]
[[Category:Horizontal 512 Modes]]
[[Category:Indirect Color Modes]]
[[Category:Indirect Color Modes]]
[[Category:Double-background Modes]]

Revision as of 11:09, 16 December 2023

BG Layers Available
Layer 2 Layer 1
2bpp 4bpp
Seiken Densetsu 3's main menu is rendered with Mode 5

Mode 5 is one of the hi-res background modes, meaning the horizontal resolution is 512 dots. When interlacing is enabled, the vertical resolution is also doubled. [4] Many JRPGs use Mode 5. [3] It is the second least frequently used background mode. [2] PVSnesLib currently does not support Mode 5. [1] Color Math should not be used in Mode 5.[5]

RPM Racing uses Mode 5 for gameplay.[6]

Offset Change Mode is unsupported.

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

Reference

  1. https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
  2. https://forums.nesdev.org/viewtopic.php?p=182532#p182532
  3. https://forums.nesdev.org/viewtopic.php?p=182542#p182542
  4. https://nesdoug.com/2022/05/30/other-modes
  5. page 2-7-2 of Book I of the official Super Nintendo development manual
  6. https://retronauts.com/article/900/how-rpm-racing-created-double-rez-snes-graphics-with-one-weird-trick