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Mode 5: Difference between revisions

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(added RPM Racing)
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{| class="wikitable" style="float:right;clear:right;width:40%"
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="4"|Layers Available
!colspan="4"|BG Layers Available
|+
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| [[Layer 2]] || [[Layer 1]]
| [[Layer 2]] || [[Layer 1]]

Revision as of 18:02, 21 July 2023

BG Layers Available
Layer 2 Layer 1
2bpp 4bpp
Seiken Densetsu 3's main menu is rendered with Mode 5

Mode 5 is one of the hi-res background modes. It supports interlacing. [4] Many JRPGs use it. [3] It is the second least frequently used background mode. [2] PVSnesLib currently does not support Mode 5. [1] Color Math should not be used in Mode 5.[5]

RPM Racing uses Mode 5 for gameplay.[6]

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

Reference

  1. https://github.com/alekmaul/pvsneslib/issues/14#issuecomment-698703247
  2. https://forums.nesdev.org/viewtopic.php?p=182532#p182532
  3. https://forums.nesdev.org/viewtopic.php?p=182542#p182542
  4. https://nesdoug.com/2022/05/30/other-modes
  5. page 2-7-2 of Book I of the official Super Nintendo development manual
  6. https://retronauts.com/article/900/how-rpm-racing-created-double-rez-snes-graphics-with-one-weird-trick