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N-SPC Engine/Nintendo/Build Sorting: Revision history

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4 September 2023

21 May 2023

20 May 2023

23 November 2022

1 June 2022

10 March 2022

20 February 2022

29 October 2021

10 September 2021

  • curprev 15:5015:50, 10 September 2021KungFuFurby talk contribs 8,458 bytes +1,435 Adding Gigaleak-era sound driver build sorting notes for Star Glider (prototype of Star Fox), Star Fox 2, FX Trax and Super Mario World 2: Yoshi's Island
  • curprev 15:3915:39, 10 September 2021KungFuFurby talk contribs 7,023 bytes +984 Adding Gigaleak-era SPC sound driver builds, starting with Super Mario Kart (I had been withholding these for over a year because of how these were found out initially, but enough time has passed for me to go ahead and publish them accordingly). SMK Workshop Discord Server's research was involved for more proper documentation, since I have these listed by raw filename in most cases.
  • curprev 15:1515:15, 10 September 2021KungFuFurby talk contribs 6,039 bytes +170 Moving Zootto Mahjong! into its own section (mostly because it technically has an identification by company after looking it up through GDRI).

12 May 2021

  • curprev 15:4615:46, 12 May 2021KungFuFurby talk contribs 5,869 bytes +380 Clearing an ambiguity with the Tetris & Dr. Mario builds, since there's three of them and they all fit in the same general variant, unlike the other unique cases.

10 May 2021

13 April 2021

  • curprev 04:0204:02, 13 April 2021KungFuFurby talk contribs 5,407 bytes −161 Super Scope 6 (LazerBlazer) is confirmed to belong to the Akito Nakatsuka branch after comparing the SFX programming with Super Game Boy
  • curprev 03:1903:19, 13 April 2021KungFuFurby talk contribs 5,568 bytes −169 Hirokazu Tanaka now only has one section, citing inability to match up the three games (Mario Paint, Tetris and Dr. Mario and Nintendo Power Menu Program) at this time programmatically in the SFX department due to their hardcoded nature at times.

6 April 2021

2 December 2020

16 November 2020

13 November 2020

11 November 2020