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- [[File:s-dsp schematic.png|thumb|S-DSP in region D4 of the [[jwdonal schematic]]]] The '''S-DSP''' is the digital signal processor. It produces audio for the [[DAC]] and2 KB (255 words) - 03:46, 18 December 2023
- * '''ADSR and custom sample commands are officially supported and standardized'''.1 KB (191 words) - 13:49, 24 January 2020
- The [[S-DSP]] has five gain modes, to which Nintendo gave official names<sup>[1]</sup>, [[Near]] numbers the gain modes with the top 3 bits of ADSR(1).<sup>[3]</sup> Note that when bit 7 is clear, bits 5 & 6 are "don't care1 KB (193 words) - 18:56, 21 July 2023
- * The <code>$ED</code> command can not only set ADSR value for a channel, but also GAIN.2 KB (333 words) - 14:10, 15 January 2024
- * [[S-DSP]] * [[S-DSP/BRR]]8 KB (966 words) - 07:16, 18 July 2023
- |<tt>%??010001</tt><br><tt>$11/$51/$91/$D1</tt> || Set Instrument ADSR For Channel || <tt>%??010001 %?????xxx yy zz</tt> ===Set Instrument ADSR For Channel (Command ID <tt>$11/$51/$91/$D1</tt>)===25 KB (4,084 words) - 01:40, 21 May 2023
- | <tt>$EF</tt> || Set ADSR ||<tt>xx yy</tt> || 2.0 ===Set ADSR (VCMD <tt>$EF</tt>)===31 KB (5,252 words) - 22:05, 23 September 2023
- * ADSR Mode 2-7-356 KB (9,458 words) - 02:58, 30 November 2023