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DEC
From SnesLab
(Redirected from DEA)
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | 3A | 1 byte | 2 cycles | ||||
Absolute | CE | 3 bytes | 6 cycles* | ||||
Direct Page | C6 | 2 bytes | 5 cycles* | ||||
Absolute Indexed by X | DE | 3 bytes | 7 cycles* | ||||
Direct Page Indexed by X | D6 | 2 bytes | 6 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
N | . | . | . | . | . | Z | . |
DEC (Decrement) is a 65x instruction that decrements the value in the location specified by the operand by one. The size of the accumulator determines whether this is an 8 or 16 bit operation. An alternate mnemonic when the operand is the accumulator is "DEA."
DEC ignores the decimal mode flag and the carry flag.
Syntax
DEC DEC A DEA DEC addr DEC dp DEC addr, X DEC dp, X
If you need to subtract two or more from the accumulator, consider SBC instead.
Cycle Penalties
- Except in accumulator addressing, DEC takes two extra cycles when the accumulator is 16 bits wide.
- In direct page addressing modes, DEC takes an extra cycle when the low byte of the direct page register is nonzero
Although the NMOS 6502 does have DEC, it does not work on the accumulator. When porting code to the 65c816, utilizing DEC more often instead of SBC can make code smaller and faster.
See Also
External Links
- Eyes & Lichty, page 451 on DEC
- Labiak, page 138 on DEC
- 10.8 on MCS6500 Manual, page 155 on DEC
- Carr, page 257 on DEC
- Leventhal, page 3-60 on DEC
- snes9x implementation of DEC: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L482
- undisbeliever on DEC: https://undisbeliever.net/snesdev/65816-opcodes.html#dec-decrement
- Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#DEC
- Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.1.1.3