We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
TAY
From SnesLab
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 1) | A8 | 1 byte | 2 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C |
N | . | . | . | . | . | Z | . |
TAY is a 65x instruction that transfers the value of the accumulator to the Y index register.
Instruction Behavior | ||
---|---|---|
8-bit accumulator (m=1) | 16-bit accumulator (m=0) | |
8-bit index registers (x=1) | 8 bits are transferred | 8 bits are transferred (low byte of accumulator) |
16-bit index registers (x=0) | 16 bits are transferred | 16 bits are transferred |
Syntax
TAY
See Also
External Links
- Eyes & Lichty, page 509 on TAY
- Labiak, page 190 on TAY
- 7.13 on MCS6500 Manual, page 101 on TAY
- Leventhal, page 3-100 on TAY
- snes9x implementation of TAY: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2289