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- 18:32, 18 May 2026 Dynamic Xtreme files and formats (hist | edit) [25,115 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_files_and_formats}} Dynamic Xtreme uses its own well-structured file system, allowing users to have precise and flexible control over the resources, effects, and data used during the game's execution. This page documents the different types of files handled by the tool, how they work, their purpose, and the specific formats they use (both current and legacy). Understanding this structure is essential to fully take advantage of Dynamic X...")
- 18:27, 18 May 2026 es/Dynamic Xtreme files and formats (hist | edit) [27,835 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_files_and_formats}} Dynamic Xtreme utiliza un sistema de archivos propio y bien estructurado que permite al usuario tener un control preciso y flexible sobre los recursos, efectos y datos que se usan durante la ejecución del juego. Esta página documenta los diferentes tipos de archivos que maneja la herramienta, cómo funcionan, su propósito y los formatos específicos que utilizan (tanto los actuales como los legacy). Entender esta...")
- 23:54, 16 May 2026 es/Dynamic Xtreme archivos y formatos (hist | edit) [27,835 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_Quick_Start}} == Tipos de Archivos == == Recursos Dinámicos == == Efectos de Paletas == == DynamicInfo == === Formato Actual === === Formato Legacy === == DrawInfo == === Formato Actual === === Formato Legacy ===")
- 16:28, 16 May 2026 Dynamic Xtreme (hist | edit) [4,242 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme}} Dynamic Xtreme is an advanced dynamic support tool for Super Mario World on the SNES. Developed for the ROM hacking community, it allows real-time graphics and palette changes during gameplay, greatly expanding the original technical capabilities of the SNES hardware. The tool focuses on providing a complete and flexible dynamic graphics system, with a strong emphasis on performance and modularity. Its main features include: * Real-...")
- 16:23, 16 May 2026 es/Dynamic Xtreme (hist | edit) [4,794 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme}} Dynamic Xtreme es una herramienta de soporte dinámico avanzada para Super Mario World en el SNES. Desarrollada para la comunidad de ROM hacking, permite realizar cambios gráficos y de paletas en tiempo real durante la ejecución del juego, ampliando considerablemente las capacidades técnicas originales del hardware del SNES.La herramienta se centra en ofrecer un sistema completo y flexible de gráficos dinámicos, con énfasis en el...")
- 20:56, 8 May 2026 Dynamic Xtreme Quick Start (hist | edit) [4,742 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_Quick_Start}} Welcome to Dynamic Xtreme. This guide explains the basic installation process, folder structure, and recommended workflow. == Folder Structure == Dynamic Xtreme uses several folders to organize its dynamic resources and configuration files. === DynamicInfos === This folder contains files with the following extension: <pre> *.dynamicinfo </pre> These files contain information related to the insertion of dynamic resourc...")
- 20:30, 8 May 2026 es/Dynamic Xtreme Quick Start (hist | edit) [4,909 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_Quick_Start}} Bienvenido a Dynamic Xtreme ⚙️ Esta guía cubre la instalación básica, estructura de carpetas y flujo de trabajo recomendado. == Estructura de Carpetas == Dynamic Xtreme usa varias carpetas para organizar sus recursos y configuraciones dinámicas. === DynamicInfos === Aquí van los archivos con extensión: ``` *.dynamicinfo ``` Estos archivos contienen información relacionada a la inclusión de recursos dinámi...")