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25 October 2026

  • 21:5821:58, 25 October 2026 Dynamic Xtreme internal workings (hist | edit) [68,173 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_internal_workings}} This article explains how Dynamic Xtreme works, from preparing resources during installation to loading and drawing a pose during gameplay. == What installation prepares == Before a sprite can use its graphics or palette, Dynamic Xtreme must store them in the ROM and prepare the information needed to find them. The same applies to any other dynamic resource you add. The tool reads DynamicInfo, DrawInfo, and Palette...")
  • 21:5721:57, 25 October 2026 Dynamic Xtreme ASM API (hist | edit) [159,123 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_ASM_API}} This article explains how to use Dynamic Xtreme's routines and macros from ASM code. Each entry explains the call's purpose, inputs, and results, with an example. To learn how to organize a complete sprite, see the sprite creation guide. == Features required to use the API == Available routines, macros, and variables depend on the features selected when installing Dynamic Xtreme. This...")
  • 21:5721:57, 25 October 2026 Dynamic Xtreme UberASM guide (hist | edit) [39,400 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_UberASM_guide}} This article explains how to use Dynamic Xtreme from UberASM to configure a level's resources and change graphics and colors during gameplay. Examples cover restricting palettes, choosing VRAM space for dynamic sprites, creating animations, and changing the player's graphics. == Requirements == * Have UberASMTool installed and configured to insert code into your ROM. * Have Dynamic Xtreme installed with the features req...")
  • 21:5621:56, 25 October 2026 Dynamic Xtreme sprite creation guide (hist | edit) [35,710 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_sprite_creation_guide}} This article explains how to create dynamic sprites using Dynamic Xtreme and PIXI. The guide covers the complete process: preparing graphics, defining poses, including the necessary files in the sprite, and using the system to load and draw its poses on screen. For questions about a call's registers, parameters, or return values, see the ASM API. The relevant sections of this guide lin...")
  • 01:1201:12, 25 October 2026 es/Dynamic Xtreme internal workings (hist | edit) [76,716 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_internal_workings}} En este artículo se explica cómo funciona Dynamic Xtreme por dentro: cómo prepara las cargas de gráficos y paletas, cómo aprovecha NMI y cómo coordina el dibujo, las poses dinámicas y los efectos de color. Los apartados comienzan con el recorrido general de un frame y los sistemas de carga. Después se explican las funcionalidades que aprovechan esos sistemas, hasta llegar a la caché de poses y los efectos de...")

24 October 2026

  • 05:3605:36, 24 October 2026 es/Dynamic Xtreme UberASM guide (hist | edit) [41,894 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_UberASM_guide}} En este artículo se explica cómo utilizar Dynamic Xtreme desde UberASM para configurar los recursos de un nivel y crear cambios de gráficos y colores durante el juego. Se incluyen ejemplos para reservar paletas, elegir el espacio disponible para sprites dinámicos, crear animaciones y modificar los gráficos del jugador. == Requisitos == * Tener UberASMTool instalado y configurado para insertar códigos en tu ROM. *...")
  • 03:2103:21, 24 October 2026 es/Dynamic Xtreme ASM API (hist | edit) [172,950 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_ASM_API}} En este artículo se describen las rutinas y macros de la API ASM de Dynamic Xtreme, sus parámetros y los resultados que devuelven. Cada entrada incluye un ejemplo breve de uso. Para aprender a organizar un sprite completo, consulta la guía de creación de sprites dinámicos. == Rutinas para sprites == Estas rutinas utilizan las tablas del sprite para manejar su área de...")

23 October 2026

  • 01:0901:09, 23 October 2026 es/Dynamic Xtreme sprite creation guide (hist | edit) [42,770 bytes] Anonimzwx (talk | contribs) (Created page with "{{Select Language|Dynamic_Xtreme_dynamic_sprite_creation_guide}} Esta guía explica cómo crear un sprite dinámico para Dynamic Xtreme y utilizarlo con PIXI. El objetivo es mostrar el proceso completo mediante un ejemplo sencillo: preparar los gráficos, definir las poses, incluir los archivos en el sprite y utilizar las rutinas principales para cargar y dibujar cada pose. Esta página no documenta toda la API ASM. Para conocer parámetros, contratos, variantes y rut...")

6 October 2026