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  • ...ground Mode]]. No games use it.<sup>[1][4]</sup> It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When [[interlacing]] is en !colspan="4"|Other Background Modes
    2 KB (242 words) - 15:21, 1 January 2024
  • ...round modes 2, 4 and 6) supporting Offset Change Mode. In these background modes, the offsets for almost every column can be overwritten by a new value. Sai In these background modes, the tilemap of background layer 3 is repurposed to contain offsets and not
    4 KB (577 words) - 04:46, 15 December 2023
  • ...with 15 colors plus a "transparency" color, though different [[Background modes]] can change the specifics. == Background modes ==
    4 KB (658 words) - 12:23, 18 December 2023
  • ...d backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 (used less often on the GBA because of technical limitations).[ !colspan="4"|Other Background Modes
    6 KB (900 words) - 15:15, 27 December 2023
  • ...e group of Direct addressing modes it affects, due to the other addressing modes not being limited to 256 bytes.
    1 KB (171 words) - 04:47, 12 January 2024
  • || $2105 || BGMODE || BG Mode and Character Size Register || Multiple screen modes at same time, Screen split
    7 KB (915 words) - 12:08, 20 December 2023
  • * Cycles and Bytes of Addressing Modes - page 4-7-1 * [https://archive.org/details/SNESDevManual/book2/page/n62 Operation Modes] - page 1-5-6
    56 KB (9,458 words) - 02:58, 30 November 2023
  • ...many playable characters have been added as unlockables for completing the modes. On top of it all, it also tweaks old rooms and fixes cutoff established in
    18 KB (2,900 words) - 05:26, 16 July 2023