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- ...ground Mode]]. No games use it.<sup>[1][4]</sup> It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When [[interlacing]] is en !colspan="4"|Other Background Modes2 KB (242 words) - 15:21, 1 January 2024
- ...round modes 2, 4 and 6) supporting Offset Change Mode. In these background modes, the offsets for almost every column can be overwritten by a new value. Sai In these background modes, the tilemap of background layer 3 is repurposed to contain offsets and not4 KB (577 words) - 04:46, 15 December 2023
- ...with 15 colors plus a "transparency" color, though different [[Background modes]] can change the specifics. == Background modes ==4 KB (658 words) - 12:23, 18 December 2023
- ...d backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 (used less often on the GBA because of technical limitations).[ !colspan="4"|Other Background Modes6 KB (900 words) - 15:15, 27 December 2023
- ...e group of Direct addressing modes it affects, due to the other addressing modes not being limited to 256 bytes.1 KB (171 words) - 04:47, 12 January 2024
- || $2105 || BGMODE || BG Mode and Character Size Register || Multiple screen modes at same time, Screen split7 KB (915 words) - 12:08, 20 December 2023
- * Cycles and Bytes of Addressing Modes - page 4-7-1 * [https://archive.org/details/SNESDevManual/book2/page/n62 Operation Modes] - page 1-5-656 KB (9,458 words) - 02:58, 30 November 2023
- ...many playable characters have been added as unlockables for completing the modes. On top of it all, it also tweaks old rooms and fixes cutoff established in18 KB (2,900 words) - 05:26, 16 July 2023