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- ...ground Mode]]. No games use it.<sup>[1][4]</sup> It is one of the hi-res modes, meaning the horizontal resolution is 512 dots. When [[interlacing]] is en !colspan="4"|Other Background Modes2 KB (249 words) - 15:25, 18 August 2024
- ...4|4]] and [[Mode 6|6]]) supporting Offset Change Mode. In these background modes, the offsets for almost every column can be overwritten by a new value. Sai In these background modes, the tilemap of background layer 3 is repurposed to contain offsets and not4 KB (584 words) - 16:13, 19 August 2024
- ...with 15 colors plus a "transparency" color, though different [[Background modes]] can change the specifics. == Background modes ==4 KB (658 words) - 12:23, 18 December 2023
- ...d backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 (used less often on the GBA because of technical limitations).[ !colspan="4"|Other Background Modes6 KB (906 words) - 15:26, 18 August 2024
- ...e group of Direct addressing modes it affects, due to the other addressing modes not being limited to 256 bytes.2 KB (290 words) - 04:54, 24 September 2024
- || $2105 || BGMODE || BG Mode and Character Size Register || Multiple screen modes at same time, Screen split7 KB (915 words) - 12:08, 20 December 2023
- * Cycles and Bytes of Addressing Modes - page 4-7-1 * [https://archive.org/details/SNESDevManual/book2/page/n62 Operation Modes] - page 1-5-656 KB (9,458 words) - 02:58, 30 November 2023
- ...many playable characters have been added as unlockables for completing the modes. On top of it all, it also tweaks old rooms and fixes cutoff established in ...n" is cited as the definitive version of the original game, combining both modes into a single ROM, overhauling The Moon Vault, confirming '''Waluigi''' as21 KB (3,372 words) - 09:34, 17 July 2024