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Mode 4: Difference between revisions
From SnesLab
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'''Mode 4''' is the only background mode that supports both [[Offset Change Mode]] and [[Direct Color]]. | '''Mode 4''' is the only background mode that supports both [[Offset Change Mode]] and [[Direct Color]]. The horizontal resolution is 256 dots. | ||
Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[2]</sup> | Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.<sup>[2]</sup> |
Revision as of 15:08, 27 December 2023
BG Layers Available | |||
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Layer 2 | Layer 1 | ||
2bpp | 8bpp |
Mode 4 is the only background mode that supports both Offset Change Mode and Direct Color. The horizontal resolution is 256 dots.
Mode 4 is the only background mode where the most significant bit of the offset change mode register is effective.[2]
Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 4.[3]
Bust-A-Move uses Mode 4 for gameplay.[1]
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
Reference
- https://nesdoug.com/2022/05/30/other-modes
- Appendix A-13 of Book I of the official Super Nintendo development manual
- Appendix A-5, lbid.