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TCLR1 (SPC700): Difference between revisions

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# Official Nintendo documentation on TCLR1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
# Official Nintendo documentation on TCLR1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
# subparagraph 8.2.3.2 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid.
# subparagraph 8.2.3.2 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid.
# anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L606





Revision as of 21:36, 13 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Absolute 4E 3 bytes 6 cycles
Flags Affected
N V P B H I Z C
. . . . . .

TCLR1 is an SPC700 instruction that tests and clears memory bits using the accumulator. For every set bit in the accumulator, the corresponding memory bit is cleared.

Syntax

TCLR1 !abs

Where abs is any address in the whole 64K bank.

See Also

External Links

  1. Official Nintendo documentation on TCLR1: Table C-18 in Appendix C-9 of Book I
  2. subparagraph 8.2.3.2 of page 3-8-8, lbid.
  3. anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L606