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REP: Difference between revisions

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(why REP can't modify m/x in emulation mode)
(→‎References: hid archive URL for Labiak)
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=== References ===
=== References ===
# [[Eyes & Lichty]] page 489, on REP: https://archive.org/details/0893037893ProgrammingThe65816/page/489
# [[Eyes & Lichty]] page 489, on REP: https://archive.org/details/0893037893ProgrammingThe65816/page/489
# [[Labiak]] page 173 on REP: https://archive.org/details/Programming_the_65816/page/n183
# [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n183 page 173] on REP
# snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
# snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
# undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits
# undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits

Revision as of 12:51, 6 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Immediate C2 2 bytes 3 cycles
Flags Affected
N V M X D I Z C
emulation mode N V . . D I Z C
native mode N V M X D I Z C

REP (Reset Status Bits) is a 65c816 instruction that clears bits in the status register that correspond to set bits in the operand.

REP is the only way to clear the m and x flags directly (but PLP and RTI may clear them too.)[1] But, REP can't modify those two flags in emulation mode because they are being forced to be set.

Syntax

REP #nvmxdizc

See Also

References

  1. Eyes & Lichty page 489, on REP: https://archive.org/details/0893037893ProgrammingThe65816/page/489
  2. Labiak, page 173 on REP
  3. snes9x implementation of REP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3145
  4. undisbeliever on REP: https://undisbeliever.net/snesdev/65816-opcodes.html#rep-reset-status-bits