We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Mode 1: Difference between revisions
From SnesLab
(created page) |
(windowing supported) |
||
(26 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
'''Mode 1''' is | {| class="wikitable" style="float:right;clear:right;width:40%" | ||
!colspan="4"|BG Layers Available | |||
|+ | |||
| [[Layer 3]] || [[Layer 2]] || [[Layer 1]] | |||
|+ | |||
| 2bpp || 4bpp || 4bpp | |||
|} | |||
'''Mode 1''' is the most commonly used background mode.<sup>[1][2]</sup> It supports 3 BG layers. The horizontal resolution is 256 dots. Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 1.<sup>[3]</sup> | |||
[[Offset Change Mode]] is not supported, as that takes over layer 3. | |||
[[Direct Color]] is unsupported. | |||
[[Mosaic]], [[interlacing]], and [[windowing]] are supported. | |||
=== See Also === | |||
* [[BG3 High Priority Bit]] | |||
{| class="wikitable" | |||
!colspan="4"|Other Background Modes | |||
|+ | |||
| [[Mode 0]] || [[Mode 1]] || [[Mode 2]] || [[Mode 3]] | |||
|+ | |||
| [[Mode 4]] || [[Mode 5]] || [[Mode 6]] || [[Mode 7]] | |||
|} | |||
=== References === | |||
# https://forums.nesdev.org/viewtopic.php?t=15087 | |||
# https://www.copetti.org/writings/consoles/super-nintendo | |||
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5 of Book I] of the official Super Nintendo development manual | |||
=== External Links === | |||
* https://github.com/nesdoug/M1TE2 | |||
[[Category:Video]] | |||
[[Category:Tiled Background Modes]] | |||
[[Category:Horizontal Pseudo 512 Mode]] | |||
[[Category:Indirect Color Modes]] | |||
[[Category:Triple-background Modes]] |
Latest revision as of 15:21, 18 August 2024
BG Layers Available | |||
---|---|---|---|
Layer 3 | Layer 2 | Layer 1 | |
2bpp | 4bpp | 4bpp |
Mode 1 is the most commonly used background mode.[1][2] It supports 3 BG layers. The horizontal resolution is 256 dots. Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 1.[3]
Offset Change Mode is not supported, as that takes over layer 3.
Direct Color is unsupported.
Mosaic, interlacing, and windowing are supported.
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://forums.nesdev.org/viewtopic.php?t=15087
- https://www.copetti.org/writings/consoles/super-nintendo
- Appendix A-5 of Book I of the official Super Nintendo development manual