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Mode 2: Difference between revisions
From SnesLab
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{| class="wikitable" style="float:right;clear:right;width:40%" | |||
!colspan="4"|BG Layers Available | |||
|+ | |||
| [[Layer 2]] || [[Layer 1]] | |||
|+ | |||
| 4bpp || 4bpp | |||
|} | |||
=== | '''Mode 2''' is very similar to [[Mode 1]], except that Layer 3 is sacrificed to support [[Offset Change Mode]] instead of being a background. The horizontal resolution is 256 dots. | ||
The eight palettes for BG1 and BG2 are located at [[CGRAM]] addresses 0h to 7Fh in Mode 2.<sup>[3]</sup> Each of those palettes contains 16 colors. | |||
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.<sup>[2]</sup> | |||
[[Direct Color]] is unsupported. | |||
[[Mosaic]], [[interlacing]], and [[windowing]] are supported. | |||
=== See Also === | |||
{| class="wikitable" | |||
!colspan="4"|Other Background Modes | |||
|+ | |||
| [[Mode 0]] || [[Mode 1]] || [[Mode 2]] || [[Mode 3]] | |||
|+ | |||
| [[Mode 4]] || [[Mode 5]] || [[Mode 6]] || [[Mode 7]] | |||
|} | |||
=== References === | |||
# https://nesdoug.com/2022/05/30/other-modes | |||
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] of the official Super Nintendo development manual | |||
# upper right memory map in [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17], lbid | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Tiled Background Modes]] | |||
[[Category:Offset Change Modes]] | |||
[[Category:Horizontal Pseudo 512 Mode]] | |||
[[Category:Indirect Color Modes]] | |||
[[Category:Double-background Modes]] |
Latest revision as of 15:22, 18 August 2024
BG Layers Available | |||
---|---|---|---|
Layer 2 | Layer 1 | ||
4bpp | 4bpp |
Mode 2 is very similar to Mode 1, except that Layer 3 is sacrificed to support Offset Change Mode instead of being a background. The horizontal resolution is 256 dots.
The eight palettes for BG1 and BG2 are located at CGRAM addresses 0h to 7Fh in Mode 2.[3] Each of those palettes contains 16 colors.
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.[2]
Direct Color is unsupported.
Mosaic, interlacing, and windowing are supported.
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
References
- https://nesdoug.com/2022/05/30/other-modes
- Appendix A-5 of the official Super Nintendo development manual
- upper right memory map in Appendix A-17, lbid