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Mode 2: Difference between revisions

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'''Mode 2''' supports [[Offset Change Mode]].
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="4"|BG Layers Available
|+
| [[Layer 2]] || [[Layer 1]]
|+
| 4bpp || 4bpp
|}
 
'''Mode 2''' is very similar to [[Mode 1]], except that Layer 3 is sacrificed to support [[Offset Change Mode]] instead of being a background.  The horizontal resolution is 256 dots.
 
The eight palettes for BG1 and BG2 are located at [[CGRAM]] addresses 0h to 7Fh in Mode 2.<sup>[3]</sup>  Each of those palettes contains 16 colors.
 
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.<sup>[2]</sup>
 
[[Direct Color]] is unsupported.
 
[[Mosaic]], [[interlacing]], and [[windowing]] are supported.


=== See Also ===
=== See Also ===
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!colspan="4"|Other Background Modes
!colspan="4"|Other Background Modes
|+
|+
| [[Mode 0]] || [[Mode 1]] ||           || [[Mode 3]]
| [[Mode 0]] || [[Mode 1]] || [[Mode 2]] || [[Mode 3]]
|+
|+
| [[Mode 4]] || [[Mode 5]] || [[Mode 6]] || [[Mode 7]]
| [[Mode 4]] || [[Mode 5]] || [[Mode 6]] || [[Mode 7]]
|}
|}


=== Reference ===
=== References ===
* https://nesdoug.com/2022/05/30/other-modes
# https://nesdoug.com/2022/05/30/other-modes
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] of the official Super Nintendo development manual
# upper right memory map in [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17], lbid


[[Category:Video]]
[[Category:Video]]
[[Category:Tiled Background Modes]]
[[Category:Offset Change Modes]]
[[Category:Horizontal Pseudo 512 Mode]]
[[Category:Indirect Color Modes]]
[[Category:Double-background Modes]]

Latest revision as of 15:22, 18 August 2024

BG Layers Available
Layer 2 Layer 1
4bpp 4bpp

Mode 2 is very similar to Mode 1, except that Layer 3 is sacrificed to support Offset Change Mode instead of being a background. The horizontal resolution is 256 dots.

The eight palettes for BG1 and BG2 are located at CGRAM addresses 0h to 7Fh in Mode 2.[3] Each of those palettes contains 16 colors.

Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 2.[2]

Direct Color is unsupported.

Mosaic, interlacing, and windowing are supported.

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

References

  1. https://nesdoug.com/2022/05/30/other-modes
  2. Appendix A-5 of the official Super Nintendo development manual
  3. upper right memory map in Appendix A-17, lbid