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Background: Difference between revisions
From SnesLab
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! Mode !! # of Layers Displayed !! Layer !! # of Tile Dots !! # of Tile Colors !! # of Palettes !! # of Colors Per Layer !! Function !! | ! Mode !! # of Layers Displayed !! Layer !! # of Tile Dots !! # of Tile Colors !! # of Palettes !! # of Colors Per Layer !! Function !! | ||
|- | |- | ||
| 0 || max 4 || BG1 || 8x8 || 4 || 8 || 32 || || | | [[Mode 0|0]] || max 4 || BG1 || 8x8 || 4 || 8 || 32 || || | ||
|- | |- | ||
| || || BG2 || or || 4 || 8 || 32 || || | | || || BG2 || or || 4 || 8 || 32 || || | ||
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| || || BG4 || || 4 || 8 || 32 || || | | || || BG4 || || 4 || 8 || 32 || || | ||
|- | |- | ||
| 1 || max 3 || BG1 || || 16 || 8 || 128 || || | | [[Mode 1|1]] || max 3 || BG1 || || 16 || 8 || 128 || || | ||
|- | |- | ||
| || || BG2 || || 16 || 8 || 128 || || | | || || BG2 || || 16 || 8 || 128 || || | ||
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| || || BG3 || || 4 || 8 || 32 || || | | || || BG3 || || 4 || 8 || 32 || || | ||
|- | |- | ||
| 2 || max 2 || BG1 || || 16 || 8 || 128 || || | | [[Mode 2|2]] || max 2 || BG1 || || 16 || 8 || 128 || || | ||
|- | |- | ||
| || || BG2 || || 16 || 8 || 128 || || | | || || BG2 || || 16 || 8 || 128 || || | ||
|- | |- | ||
| 3 || max 2 || BG1 || || 256 || 1 || 256 || || | | [[Mode 3|3]] || max 2 || BG1 || || 256 || 1 || 256 || || | ||
|- | |- | ||
| || || BG2 || || 16 || 8 || 128 || || | | || || BG2 || || 16 || 8 || 128 || || | ||
|- | |- | ||
| 4 || max 2 || BG1 || || 256 || 1 || 256 || || | | [[Mode 4|4]] || max 2 || BG1 || || 256 || 1 || 256 || || | ||
|- | |- | ||
| || || BG2 || || 4 || 8 || 32 || || | | || || BG2 || || 4 || 8 || 32 || || | ||
|- | |- | ||
| 5 || max 2 || BG1 || || 16 || 8 || 128 || || | | [[Mode 5|5]] || max 2 || BG1 || || 16 || 8 || 128 || || | ||
|- | |- | ||
| || || BG2 || || 4 || 8 || 32 || || | | || || BG2 || || 4 || 8 || 32 || || | ||
|- | |- | ||
| 6 || 1 || BG1 || 16x8 || 16 || 8 || 128 || || | | [[Mode 6|6]] || 1 || BG1 || 16x8 || 16 || 8 || 128 || || | ||
|- | |- | ||
| 7 || 1 || BG1 || 8x8 || 256 || 1 || 256 || || | | [[Mode 7|7]] || 1 || BG1 || 8x8 || 256 || 1 || 256 || || | ||
|- | |- | ||
| EXT BG || 1 || BG1 || 8x8 || 128 || 1 || 128 || || | | [[EXT BG]] || 1 || BG1 || 8x8 || 128 || 1 || 128 || || | ||
|} | |} | ||
Revision as of 03:31, 20 July 2023
A Background is a layer of tiles, mapped and possibly scrolled, that appears behind the sprite layer. The SNES supports up to four simultaneous backgrounds, conventionally named:
throughout the official Super Nintendo development manual.
Mode | # of Layers Displayed | Layer | # of Tile Dots | # of Tile Colors | # of Palettes | # of Colors Per Layer | Function | |
---|---|---|---|---|---|---|---|---|
0 | max 4 | BG1 | 8x8 | 4 | 8 | 32 | ||
BG2 | or | 4 | 8 | 32 | ||||
BG3 | 16x16 | 4 | 8 | 32 | ||||
BG4 | 4 | 8 | 32 | |||||
1 | max 3 | BG1 | 16 | 8 | 128 | |||
BG2 | 16 | 8 | 128 | |||||
BG3 | 4 | 8 | 32 | |||||
2 | max 2 | BG1 | 16 | 8 | 128 | |||
BG2 | 16 | 8 | 128 | |||||
3 | max 2 | BG1 | 256 | 1 | 256 | |||
BG2 | 16 | 8 | 128 | |||||
4 | max 2 | BG1 | 256 | 1 | 256 | |||
BG2 | 4 | 8 | 32 | |||||
5 | max 2 | BG1 | 16 | 8 | 128 | |||
BG2 | 4 | 8 | 32 | |||||
6 | 1 | BG1 | 16x8 | 16 | 8 | 128 | ||
7 | 1 | BG1 | 8x8 | 256 | 1 | 256 | ||
EXT BG | 1 | BG1 | 8x8 | 128 | 1 | 128 |
Reference
- Appendix A-5 of Book I of the official Super Nintendo development manual