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Horizontal Pseudo 512 Mode: Difference between revisions
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# https://forums.nesdev.org/viewtopic.php?p=279353#p279353 | # https://forums.nesdev.org/viewtopic.php?p=279353#p279353 | ||
# https://board.zsnes.com/phpBB3/viewtopic.php?p=47257 | # https://board.zsnes.com/phpBB3/viewtopic.php?p=47257 | ||
# [https://archive.org/details/SNESDevManual/book1/page/n74 page 2-9-1 of Book I] of the official Super Nintendo development manual | |||
[[Category:Video]] | [[Category:Video]] |
Revision as of 22:27, 8 September 2023
Pseudo Hi-Res Mode is a transparency technique that displays the Main Screen and Sub Screen at the same time without the use of color math. It is enabled by setting bit 3 of SETINI (2133h). Columns of dots with an odd horizontal position are drawn by sampling a subscreen pixel, and columns of dots with an even horizontal position are drawn by sampling a main screen pixel. [3] A CRT televsion blends the adjacent dots together, creating the transparency effect.
As of 2022, there are no tools for working with psuedo hi-res mode. [2]
Examples
- the HUD in Jurassic Park
- the trees in Kirby's Dreamland 3
See Also
References
- https://nesdoug.com/2022/05/30/other-modes
- https://forums.nesdev.org/viewtopic.php?p=279353#p279353
- https://board.zsnes.com/phpBB3/viewtopic.php?p=47257
- page 2-9-1 of Book I of the official Super Nintendo development manual