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Mode 1: Difference between revisions

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'''Mode 1''' is the most commonly used background mode.<sup>[1][2]</sup>  It supports 3 BG layers.  Tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 1.
'''Mode 1''' is the most commonly used background mode.<sup>[1][2]</sup>  It supports 3 BG layers.  The horizontal resolution is 256 dots.  Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 1.<sup>[3]</sup>


[[Offset Change Mode]] is not supported, as that takes over layer 3.
[[Offset Change Mode]] is not supported, as that takes over layer 3.
[[Direct Color]] is unsupported.
[[Mosaic]], [[interlacing]], and [[windowing]] are supported.


=== See Also ===
=== See Also ===
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=== Reference ===
=== References ===
# https://forums.nesdev.org/viewtopic.php?t=15087
# https://forums.nesdev.org/viewtopic.php?t=15087
# https://www.copetti.org/writings/consoles/super-nintendo
# https://www.copetti.org/writings/consoles/super-nintendo
# Appendix A-5 of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5 of Book I] of the official Super Nintendo development manual


=== External Links ===
=== External Links ===

Latest revision as of 15:21, 18 August 2024

BG Layers Available
Layer 3 Layer 2 Layer 1
2bpp 4bpp 4bpp

Mode 1 is the most commonly used background mode.[1][2] It supports 3 BG layers. The horizontal resolution is 256 dots. Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 1.[3]

Offset Change Mode is not supported, as that takes over layer 3.

Direct Color is unsupported.

Mosaic, interlacing, and windowing are supported.

See Also

Other Background Modes
Mode 0 Mode 1 Mode 2 Mode 3
Mode 4 Mode 5 Mode 6 Mode 7

References

  1. https://forums.nesdev.org/viewtopic.php?t=15087
  2. https://www.copetti.org/writings/consoles/super-nintendo
  3. Appendix A-5 of Book I of the official Super Nintendo development manual

External Links